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Encodya publisher
Encodya publisher






encodya publisher

For example, near the beginning Nina has to interact with a hole in the wall as only her hands are small enough to reach inside and later in the game SAM is the only character able to interact with some adults or robot characters. Both Nina and SAM can interact with items with some being specifically for one character. Interestingly this game allows for a few options when clicking on an interactive point. Clicking on the ground will make the team walk over to that area and double clicking run. The gameplay is following the traditional point and click formula. Luckily, as the game progresses the interactions between SAM and Nina are really rather charming and endearing. An early example of this is in the sushi restaurant where she can get some of the fish as a sample by complimenting the chef.

#Encodya publisher for free

Nina sometimes flexes her age to apply leverage on certain characters to gain items for free where adults may have to pay.

encodya publisher

For example, SAM, being a large robot, can reach things Nina can't and can interact with something that could be considered too dangerous for humans without much concern. Individually however they are fairly interesting characters with unique personalities and designs that emphasise their characteristics and advantages. They don't appear to have much rapport which is an important part of a dual main character adventure game.

encodya publisher

Nina and SAM are the main characters and unfortunately their first impression is unusual. Visually all of the elements are well themed and built. All these add flavour to what would otherwise be a fairly standard world. Each area has its own feel, for example the Crossroads area has a few Asian themed buildings including a Japanese-German fusion sushi restaurant. The city of Neo-Berlin is split into areas that can be traversed using travel tickets. The rest of the world is quite cute with an obvious grunge applied with seedy characters and dirty street corners. The clearest inspiration being the Monkey Island feeling that is produced by the gameplay. The developers have the game down as being inspired by Studio Ghibli, the aforementioned Blade Runner as well as Monkey Island. They must traverse a rich, detailed cyberpunk world reminiscent of Blade Runner to thwart the evil-doers in Neo-Berlin and save the world from "grayness". Nina, a nine-year-old orphan, and SAM-53, her robot guardian, are the titular heroes of Encodya.








Encodya publisher